By Balance IT · Updated
One sound. Three different structures.
These three separate recordings were made in the PHASE//VOID studio in desktop Chrome. Each began at the start of the same original, locally generated 160 BPM stereo WAV, with a 960 × 540 canvas and one selected scene. The saved browser WebM files contain moving video and stereo sound. We converted them to smaller MP4 clips for playback here; no competitor or artist footage was used.
Watch the shape change through each clip, not just its brightness or color. These examples help you choose a direction: dense filaments, flowing contours or sparse charged arcs. They do not pretend that every track produces the same image.
Pressure pack: more structures for your set.
The Studio now has 108 procedural worlds. Pressure pack adds 12 original generators with their own geometry and evolving motion. These are Studio scenes, not imported footage or a claim of native Resolume feature parity. Browse the new pack with its actual scene stills and click-to-play audio preview.
- Chrome knot — Interlocking metallic tubes change their lobes, cross in depth and carry travelling spectral ribs. Heavy, sculptural peaks.
- Vortex sheet — Dense point-sampled sheets fold, curl into vortices and drift through several layers of depth. Immersive particle motion and rolling builds.
- Laser switchyard — Three scanning laser walls bend and cross into moving diagonal hatches and sweeping curtains. Hard techno scanning formations.
- Spectral organ — A wall of curved three-dimensional cables flexes in depth while luminous packets run along its surface. Industrial rhythm and metallic tension.
- Op art axis — Bold black-and-white ribbons curl into shifting optical islands and reverse across bending boundaries. Graphic breaks and high-contrast movement.
- Neural web — A moving node network stretches its connections as light signals chase through the branches. Detailed signal movement and buildup.
- Diffraction sea — Layered iridescent sheets focus into moving caustics, narrow fringes and intersecting liquid folds. Psychedelic fluid passages.
- Shutter drive — Overlapping iris leaves open, shear and occlude one another around a changing aperture. Mechanical buildup and percussive cuts.
- Sonic crystals — A faceted crystal cluster rotates, tilts and changes its tips under travelling internal light. Sharp, refractive stage sculpture.
- Circuit run — Fly over perspective circuit lanes with right-angle branches and independent moving light packets. Driving forward motion and technological tension.
- Alien membrane — Smooth lobes merge into a twisting metallic membrane while cavities open through its surface. Organic transformation and hypnotic breaks.
- Ribbon detonation — Slashing ribbon fronts change their width and trajectories as light chases their edges. Percussive accents and energetic peaks.
Opening a link selects a scene; it does not play audio or request microphone permission. Start the demo with a click, or choose your own MP3/WAV or supported live input. Try contrasting forms in the A/B mixer and off-air Preview, copy looks into the cue queue, or use a world beneath two local muted video layers and final effects. The three recordings below remain a separate, controlled comparison of the same test WAV; they do not show the entire new pack.
Watch the new worlds become a set.
This first-party Studio recording performs all twelve Pressure pack worlds as copied procedural cues, driven by our original 160 BPM stereo WAV. The queue was saved in a session, restored and performed with manual Next actions and Cut transitions, about 1.6 seconds per cue. These cuts were not beat-quantized.
Download the saved cue-show WebM (15.8 MiB) · Choose the twelve Pressure pack worlds · Download the original 160 BPM WAV.
Build and check the same workflow.
- Open the free Studio, choose a 16:9 canvas and set Custom dimensions to 1280 × 720. Open the original WAV locally and check the meters.
- Choose the twelve worlds listed above in catalog order, Chrome knot through Ribbon detonation, and copy each look into the cue queue. Use manual holds and Cut transitions. Save the session, restore it and reattach the WAV; importing settings does not start playback.
- Start the audio, then use Next about every 1.6 seconds to move through the cues. Record a short take, download it and reopen the saved file with sound. Your timing and control choices can produce different frames.
The saved file was decoded to check stereo sound and two different moving frames for each new world. This short desktop Chrome test demonstrates the saved-cue workflow and recorded output; it does not establish a physical MIDI controller, projector latency, hours-long reliability, beat-quantized launching or an artist performance. Browser codec support and achieved performance vary.
Hear the source. Repeat the test.
This 24-second, 160 BPM loop is the original input behind the twelve-cue show, all three comparison scenes below and the MP3/WAV input test. It was synthesized locally from oscillators and noise, without external music samples. The file is 48 kHz stereo, 16-bit PCM WAV.
Download the original WAV (4.6 MB). SHA-256: aa8d4dafd54fe18a9ad4f0948450f77f4bbfd18b3d4e6d45fc565a74f1299a28.
- Choose one of the three scene links below. The studio preselects that scene and a 16:9 canvas without fetching audio or starting playback.
- Press Play original WAV in the studio to download this public test loop and start it. If your browser blocks playback, press the transport Play button. You can still open your own MP3/WAV instead.
- Compare the scene against its recording and try your own controls. For the recorded 960 × 540 dimensions, choose Custom output and enter that size; the linked studio selects 16:9 and keeps the output resolution remembered in your browser.
These are recordings of one tested desktop Chrome setup, not a pixel-perfect preset. Scene motion runs on its own clock, and the capture did not preserve every visual control value. Your frames, timing and export format can differ by browser and hardware.
Fold a filament field around black space.
Fine white strands change between broad ribbons, curling layers and open apertures. Choose this when the screen needs a dense, sculptural form that can still leave hard black gaps.
The studio selects this scene and a 16:9 canvas. Its 4.6 MB public test loop loads only when you press Play original WAV; your own MP3/WAV remains a separate option. If playback is blocked, press the transport Play button.
Watch the Signal rupture recording on its own page for the full clip, input and reproduction notes.
Let the contour field pull itself apart.
Nested light lines gather into offset voids, then stretch and reconnect. It is a different rhythm of space from the broad filament surfaces above.
The studio selects this scene and a 16:9 canvas. Its 4.6 MB public test loop loads only when you press Play original WAV; your own MP3/WAV remains a separate option. If playback is blocked, press the transport Play button.
Cut across the frame with charged arcs.
Orange plasma-like strands become hooks, crossing currents and separated jets. The open black field gives its accents room to read on a large screen.
The studio selects this scene and a 16:9 canvas. Its 4.6 MB public test loop loads only when you press Play original WAV; your own MP3/WAV remains a separate option. If playback is blocked, press the transport Play button.
Build a short set around the scene.
Preparing a live DJ set? Open the guided live path for input, signal, scene and projector checks. The live setup guide covers browser permissions and timing limits. These recorded scene examples remain file-driven comparisons.
Want a complete starting sequence? Rehearse the eight-act techno set: exact existing worlds, authored looks, Manual holds and a deliberate route from your own soundtrack to a checked film.
- Bring the right source. Open a local MP3 or WAV, or follow the live-audio setup for an interface or supported shared tab. Play the track and check that the signal reaches the meters.
- Shape the contrast and movement. Try these worlds in Look, then adjust palette, Energy, Motion, Detail and Glow. Change one control at a time while the sound plays; a darker gap can make a bright form clearer on a projector.
- Plan the transitions. Save contrasting looks as cues. You can fire them manually, cut or dissolve between them, and use the optional manual 4/4 BPM grid to time a 1-, 4- or 8-bar scene change. Tap or Resync to mark your beat; the app does not calculate the track BPM for you. See the timing controls and cue sequence.
- Check the real frame. Choose 16:9 for a common screen, 9:16 for a vertical video, 1:1 for square output, or set custom dimensions. See the actual aspect-ratio examples. Open the projector window for a second display, then save a short recording and listen to it before a full set. The video guide covers export formats.
Open the free studio to test your own music and visual sequence. If an artist or venue needs a separate custom visual identity or installation, prepare a project brief; the public instrument remains free.
Know what the screen is proving.
The three comparison clips and twelve-cue show verify short software recordings on one desktop Chrome setup with our synthetic test WAV. They do not measure the delay from a mixer or loudspeaker to a physical projector, guarantee a frame rate on your GPU, or represent a real laser or lighting fixture.
The scenes respond to measured audio and also evolve through their own motion. The manual BPM grid can time scene cuts and add a selected pulse; it does not detect musical phrases or force all geometry to an automatically detected beat. Test your own audio interface, display, browser and file format before a show.
Strong contrast and movement can be intense. Use Gentler motion to reduce movement, Freeze to hold a frame and Blackout for a dark screen. Prepare these controls before an audience is present.